EXPLORING OBJECTS OF A DESIGN APRIL 26
Hi all, this is a bit of a deeper dive into the process of what these exercise are about. why beyond IP ownership and authenticity why not default to using character names or actor’s name If you don’t care so much why then just enjoy the snaps!.
For those that want to know more when designing my own worlds and creations, I’m a harsh critic of myself and always striving for clarity. My biggest flaw is communication, but I’m working to improve my skills. To help me do this, I’ve set rules for myself when working with Midjourney, where I cannot use actor names, artist names, or intellectual properties. Instead, I must learn how to describe the details I envision with words alone.
Through my experiences, I’ve become familiar with the ideas of latent space and associative relativism. Essentially, this means that things that are near each other in certain spaces are more likely to be associated with each other. However, this can be complicated by the fact that synesthesia, which I experience, can create multiple immediate associations I feel are important about the resonance between details that to my peers are seemingly unrelated. For example, when seeing a cat looking out a window at something we can’t see, I get information from the window frame depending on its shape and color that informs right or wrong about what the cat is looking at.
When working with others, I’ve found that using the shorthand language of pop culture references can be an effective way of conveying ideas quickly. However, it is like a code language, and if not checked, it can serve to obfuscate an idea to the point of meaninglessness to the greater audience, especially since pop culture is constantly evolving. While those around me have helped me with this, I’ve found that relying solely on pop culture references can be limiting. Therefore, I’m striving to learn how to articulate my ideas more clearly and efficiently. The exercises in articulating art orders are teaching me to be a more effective art director and creative director. It’s not just about what I can draw, but how well I can inspire others to see my vision and how well I can articulate it to our fans and audience.
While I have a well-trained imagination, I still struggle with communication, especially when I cannot use my visual art crutches. To improve my communication skills, I must rely solely on words and cannot use any visual aids or intellectual properties. This challenge is teaching me to describe the details I envision more clearly and precisely, like the type of nose we need to draw, with words alone. While the process of improving my communication skills is ongoing, I hope that sharing my experiences can encourage others to think differently about their creative processes.
Here is my continued experimentation getting friendly with my new AI co-workers with today’s thought as visualized with the aid of Midjourney
I’m using my name and threading it into strings as I’ve attempted to find the right string of words and prompt pairings to art direct an “attilaadorjany type detail or material or style” or “in the style of AttilaAdorjany” a 3D render or illustration, but these represent clean versions of my total art direction from thumbnails to previews of our game worlds. These are unaltered by me outside of Midjourney and are *not* what I would call finished more a look into my skechbook. I’m representing ideas and characters from our original worlds and doing so with as much authenticity as possible.
I’ve established a sort of code-of-conduct for myself when utilizing AI: I won’t use any artist’s name, as a reference point for style, nor any famous IP or person’s name when inputting my set of instructions; I want to avoid the obvious pitfalls of these tools, and am doing my best to not create a scenario where I’d be accused of any sort of plagiarism. My intention is to use this as a tool of expediency, to render polished mock-ups or layer elements for use in UnrealEngine and or as part of an animation or narrative sequence combining other traditional materials as I work in the ways I’ve always done.
Trying to find the right language to remain ethical as I represent and market our company’s IPs, brand, and my own work is important to me and something I feel is worth mentioning. For years I’ve shared access to my original characters protected under the Creative Commons. So it might be a challenge but I’m hoping if I share the process through my channels I can help others find the right communication tools to continue to work ethically. To share knowledge and promote this idea as I have done in the past. A worthwhile challenge I think. I hope you think so too.
My commonly used “traditional” tools are:
SCULPY, CREATURE CLAY, AIRBRUSH ACRYLICS, STRATHMORE PAPER, & COPIC INKS.
My commonly used digital tools are:
ADOBE CC, PROCREATE, BLENDER, UNREALENGINE5, & ABLETON CHAT GPT and now MIDJOURNEY