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12 Jun 04:39 12 Jun 04:39 Jun 2023 Jun 2023 1 0 0

DIRTYDOZEN JANKYJUNK 02

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29 May 04:08 29 May 04:08 May 2023 May 2023 1 0 0

DIRTYDOZEN JANKYJUNK 01

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22 May 03:13 22 May 03:13 1 0 0

DIRTYDOZEN JANKYJUNK NO 00

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30 Mar 16:20 30 Mar 16:20 Mar 2021 Mar 2021 the plum dandy 0 0

RE-INTRODUCING THE DIRTYDOZEN

THE DIRTY DOZEN The Dirty Dozen is a concept we have been working on for some time now based on…

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SEIZE THE DAY-OLDS!

THE DIRTY DOZEN is a concept that’s been baking at TILTy Studios since 2006 when it originated as a figure series, with several limited runs produced. 

Currently, we’re developing the project further in Unreal Engine 5. Growing the sandbox for the concept and giving it greater detail will allow us to expand the donuts’ world into comics, animation, and game projects. 

Below are some pics and a first-look test clip. We’ll regularly be sharing tasty morsels of progress on our socials, and as they evolve into a roadmap timeline we’ll be celebrating our milestones as we hit them. Stay up to date on our progress, offers, and treats by following our Instagram. Scroll to the bottom to find our socials — hit us up there, and let us know what you think!

IMG_7594 (1) IT STARTED HERE! This was the original sculpt from sketches and paintings of the doughnuts from the old “fresh & Tasty” series started in 2006. Attila_a_UnrealEngine5_in_game_graphic_of_a_reluctant_hero_mili_2098b52b-8d20-44e2-b3cc-0347c79bea75 WE ARE DEVELOPING THE WORLD Expanding out the idea growing the seed of a world from an idea takes time. Sharing our process working with different tools as we build the production world in the UNREAL ENGINE 5 Environment and develop different game and animation offerings! Screen Shot 2022-06-16 at 9.26.07 PM BUILDING A 3d WOLRD Evolving the concept beyond a single narrative begins for us with designing a world seed, allowing the environments and characters evolve in a world means bringing that world together and creating environments characters and objects grown from that environment. the plum dandy CHARACTER DESIGNING Straight off the floor and on to the plate! We have been playing with donuts sketching donuts, stomping on em letting the mold grow and designing and evolving the characters from flavour and core concept concoctions. Like the Plump Dandy seen here so fiercely unpalatable a flavour as to be a one bite donut as in after one bite do not eat! IMG_5696 THE TOYS THAT MADE US! As we bring this world together digitally and attempt to cook up offerings we are working on tasty toy morsels and other collectables as a way to help fund raise our filthy lucre to add to the war coffer. YUM! Screen Shot 2023-01-12 at 3.41.28 PM We are working on a mobile game version Among other ideas we have been working on a way to deliver an ongoing narrative from the world in a blend of animation and interactive elements, some more ambitious some simpler ideas to start like webcomics and mini animations before we go biting off a feature film. Stay tuned for more developments! Facebook Instagram Youtube Envelope

MEET SOME OF THE DONUTS

THE A-LIST

bear BEAR

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crunch CRUNCH

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lank LANK

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drizz DRIZZ

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THE FILLER

GenerativeLayer14 The Plum Dandy

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Group-32_2 COCOA the BAVARIAN

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CacaoTheCarolinaReaperCreaper The Carolina Reaper Creaper

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the_half_baked_kidd Baklings

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the_daiquiri_dilettante The Daiquiri Dilettante

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POLOTheOneEyeGuy POLO THE ONE EYE GUY aka THE PIMENTO OLIVE LOAF OAF

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YES I WANT MORE OF THIS!!

Then join our community of supporters!
Help us stay fierce and free as we seek to stay as independent and in control of our productions as we are able to where possible to offer free access alternatives to all our productions from entertainment to education because we believe in the idea of free! A large part of how we achieve our authenticity and make it possible to have free options is offering up value offers to other folks like the services we do and we also seek the support of crowd funding publicly funded grants and through ongoing support from corporate and retail partnerships and project specific campaigns. By signing up to our mailing list, Discord, Patreon and social channels you make your voice heard and have the opportunity to back us, if you are able to and if you believe what we are bringing to the table is of value, even if backing us is just helping us get the word out –  Be a part of the feedback and ongoing discussions. 

JOIN US! YES TO FREE STUFF!
Client

This is a TILTyMade™ Original we made this for you with your help! 

Category

COMEDY

Tags

 Canadian-Made, TILTyMade Original, Gross Humour, Juvinile, WIP 

PROJECT PAGES

None as of yet. But specific links to existing products development areas like our Discord , Patreon , youtube channels dedicated tot his project will be added here.. 

“TRADITIONAL” TOOLS

SCULPY, CREATURE CLAY, AIRBRUSH ACRYLICS, STRATHMORE PAPER, & COPIC INKS.

DIGITAL TOOLS

ADOBE CC, PROCREATE, BLENDER, UNREALENGINE5, & ABLETON CHAT GPT and now MIDJOURNEY

MORE ABOUT THIS PROJECT

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et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

PROCESS IF AI IS INCLUDED IN WORKS

From the artist “I appreciate discussions on AI-aided art and acknowledge the potential for misuse, my intentions in exploring my own ideas are genuine. I openly share my exploration and new processes. From the beginning, I’ve made it clear that we strive for positive outcomes despite the dystopian reality shaped by human nature. As a third-generation artist, it’s crucial for my peers to understand my work and benefit from the systems in their creative journeys. As a neurodivergent artist, I initially conformed to fit in but later embraced my authentic self. I’ve experienced the challenges of independent creation and distribution without agency or significant resources. Understanding the systems and tools is essential for visibility and recognition. Obscurity is the true crime. Art and idea theft exist, including AI’s involvement. However, let’s focus on controlling and harnessing AI for our creative purposes. A replica created with an artist’s approval can aid the creative process, validate intent, and expose imitators. Individuality is critical amidst the common occurrence of imitation. Unique styles, visions, and compositions guide our work, whether individually or collectively. Clear communication is vital for unity and achieving singular goals, avoiding derivative mediocrity. Consider these lessons as a student, as I’m no master. My pursuit is to conquer the unknown. If you find value in my experimentation. In our pursuit of conquering the unknown, let’s remember the value of collaboration and the support of our creative community. Together, we can achieve remarkable artistic endeavours. Thank you.” Attila on Ai

We are  using Attila’s name and the studio name as we create any art assets or elements when using ai tools. Threading it into strings as I’ve attempted in the process of synthography similar to photopraphy how the tool is used defines it’s intent and it relys on the guiding eye of creative direction. To engineer the right string of word weights and prompt pairings to clearly indicate the studio brand and unified art direction. So an “attilaadorjany type detail or material or style” or “in the style of AttilaAdorjany” a 3D render or illustration, A TILTyMade Original is often something that has more than one hand involved including the unseen writer and if we all did our job right you can recognize it on sight no matter who made it even if it was another artist who happens to be a fan!
The work we show on our site are clean representations of our work and nothing was ever made with the intent to pull from another IP or artist style but if we have permission or we are collaborating we will tell you and we make the destinction. We represent more than one artist and more than one style but we do so with authenticity and we represent real artists who are in control of our craft. Many Ai creations will bedisplayed unaltered so you can see how it was used in our process. We do what we can to show the work and prove the process is clean and representing ideas and characters from our original worlds and doing so with as much authenticity as possible.

 

We have established a sort of code-of-conduct for ourselves when utilizing AI: based on Attilas current thoughts on AI:
“I won’t use any artist’s name, as a reference point for style, nor any famous IP or person’s name when inputting my set of instructions unless I have to for the piece; I want to avoid the obvious pitfalls of these tools, and am doing my best to not create a scenario where I’d be accused of any sort of plagiarism. My intention is to use this as a tool of expediency, to render polished mock-ups or layer elements for use in UnrealEngine and or as part of an animation or narrative sequence combining other traditional materials as I work in the ways I’ve always done.” – Attila 

 

Trying to find the right language to remain ethical as we represent and market our company’s IPs, brand, and promote our artist is important to us and something we feel is worth mentioning. For years Attila has shared access to his original characters protected under the Creative Commons. So it might be a challenge but we are hoping if we share the process through our channels we can help others find the right communication tools to continue to work ethically and spark a dialogue that educates those that are ill informed. To share knowledge and promote this idea as I have done in the past. A worthwhile challenge we think. we hope you think so too.